Archive for the ‘Design’ Category

The Future of Android Tablets Rests With Designers

Posted on November 7th, 2011 By Amanda McGlothlin, Creative Director

honeybee

A little less than a year after its release, Android’s tablet optimized OS Honeycomb has yet to make the splash in the tablet market that we all anticipated. Why, if the device specs are comparable and the operating system robust, haven’t Honeycomb tablets thrived? The answer lies in design.

Category: Design

Saying iDo: Mutual Mobile Employee’s iPhone Wedding Proposal

Posted on November 4th, 2011 By Mutual Mobile

iphonemarryme

A Mutual Mobile engineer got a little help from iPhone when he proposed to his girlfriend. Find out how a clever app ended in engagement for one of our team members.

Category: Design

Without Him, There Would Be No Us: Remembering Steve Jobs

Posted on October 7th, 2011 By Mutual Mobile

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He never stepped foot through our doors, but his fingerprints are all across our offices. From the way we combine design and development into teams, to the very products we produce, Steve Jobs’ influence is felt strongly throughout Mutual Mobile. His vision gave birth to our own company and now we’re charged with carrying out his legacy.

Category: Design

What Apps Do the App Makers Use – Part 2: iPad

Posted on July 28th, 2011 By Mutual Mobile

iPad App Development

We don’t just make apps, we also use them…a lot. Last time we took you inside the iPhones of Mutual Mobile employees to show you what they considered home screen-worthy and now we’re taking you inside their iPads. Find out what apps we use to keep projects on time, sketch and design on the fly, and keep business flowing.

Category: Design

UX Designers Fight the “Curse of Knowledge”

Posted on July 21st, 2011 By Amanda McGlothlin, Creative Director

iPhone Confusion for UX

The biggest challenge for our mobile user experience experts is that they can never NOT be experts. They can never go back to a time when they didn’t know smartphones like the backs of their hands. UX testing with average users is helping us see usability through new eyes and realize some of the simplest mobile tasks aren’t really so simple.

Category: Design

How Retailers Are Cashing In on T-Commerce

Posted on July 19th, 2011 By Rachel Youens, Corporate Communications

tcommerce

We’ve been throwing around the term “mCommerce” for some time now, trying to understand how customers shop via their smartphones. But a new medium has snuck up on us, one that incorporates the screen real estate of desktop with the convenience of mobile. We knew that tablets would be a competitor to magazines and books, but few predicted how it would impact catalogs. Find out what companies are succeeding in T-Commerce and how to design specifically for the platform.

Category: Design, Strategy

What Apps Do the App Makers Use?

Posted on June 29th, 2011 By Mutual Mobile

iphonescreenthumb

We don’t just make apps, we also use them…a lot. Take a look behind the scenes at Mutual Mobile and find out what iOS apps employees consider home screen-worthy.

Category: Design

How Windows Phone 7 Reinvented the Smartphone

Posted on May 18th, 2011 By Mutual Mobile

Windows Phone 7 Development

While iPhone and Android battled it out, Microsoft took a step back to look at the biggest problems in the smartphone landscape before setting out on its latest project, Windows Phone 7. What resulted was a platform that innovated on smartphone usability and introduced a new underdog to the app playing field. We talked with Microsoft evangelist Chris Koenig about how Microsoft did it.

Category: Design, Engineering

Android Design Guidelines – Version 1.1: Honeycomb

Posted on April 26th, 2011 By Adam Beckley, Android Designer

Screen shot 2011-04-26 at 2.03.58 PM

Mutual Mobile’s first Android Design Guidelines were downloaded thousands of times and gained praise from Mobile Crunch and more. Now this updated version takes on the OS poised to change the way we think of tablet computers: Honeycomb.

Category: Design

Finding the Role Mobile Plays in a User’s Story

Posted on April 21st, 2011 By Mutual Mobile

Storyboard Thumbnail

We aren’t simply developing software, we’re creating tools that help people through their journeys, conflicts and personal issues. Without knowing the stories of users, feature lists and personas are useless. Storyboarding is the first step to creating mobile products that will weave themselves into people’s lives.

Category: Design, Strategy